![]() ![]() Screamers are heavily inspired by The Last of Us‘ fungi monsters, hunting by sound rather than sight, poison zombies launch bile arcs to inflict long range damage and creepers are zombies that crawl on all fours and often come in huge groups. These do sound rather standard so far, but things get interesting when you begin looking at some of the other types. Various takes on the foes of the original trilogy all return here with new make-up, but now a bundle of new ones are added that make encounters more exciting, less stale and less predictable, as enemies end up coming from all sides of the battlefield.Ĭoming with the standard zombies, summoners, snipers, suicide runners are more heavy zombie units, featuring such weapons as flamethrowers, turret guns and even one that carries a buzz-saw. The developers have gone deeper into offering a wider selection of enemies to kill. That is not to say the game’s foe lack variety. There are zombie sharks (not as actual enemies, but abused as a trap, more on that later), which got a lot of press, and even the collector’s edition has a model of the shark, so just imagine how popular having other zombie animals would have been, but sadly, sharks is about as adventurous the game gets with animals. For example, the zoo does not feature zombie gorillas, crocodiles or elephants, rather, there are no animals here, just lots of different zombie types, and that is a shame, because the idea of a killer Nazi zombie giraffe makes me chuckle. That said, while the environment selection is more complex and more engaging to explore, with better set-piece scenarios, there are some missed opportunities here. The levels feel better designed and offer a wider sense of scale, much improved over the trilogy. Venice is the next location, which features surviving on a boat down the canal against the zombie threat, and later on there is even a visit to a Croatian zoo. Once past this, though, things become much more interesting. The first chapter, Milan, isn’t the best example of this, as being the introduction to the game, it sets its location in and around a large train station, as the task is to get through the zombie heard and grab a train to get out of the Italian city. Zombie Army 4 manages to get rid of that limitation by taking the game’s story and its nine chapters, which are split into four stages (apart from the first chapter, which is three and the last one, which is more of a showdown stage), across various places in Europe. This gave the game a feeling of being small in scale, since environments were similar to each other, not often experimenting with the themes of levels, and so the game became limited to villages, cities, large buildings and occasionally forests and castle. Previously, each game’s campaign contained five chapters split into five stages (stages are split by safe houses to act as the gap between each one) set across areas of Berlin and Germany. Once again the campaign acts as the main feature of the game, but unlike the previous three titles in the series, the fourth entry steps the campaign up a notch. What that means for the player is a silly throwaway story that is totally B-movie campiness, but enjoyable, and of course, it’s a fine excuse to kill more zombies. Things should have stopped without a leader, but the dead kept on rising, more and more, and worryingly getting stronger, so now it is down to the resistance to travel across Europe and put a stop to any cultists who are trying to carry on Hitler’s undead legacy. ![]() Zombie Army 4: Dead War is Rebellion returning to zombies again, but this time it comes with what was learnt in development with Strange Brigade to make this latest Zombie Army the best one yet.įollowing on from the events of the third game, a year later has passed after possessed Adolf Hitler was sent to hell after unsuccessfully taking over the world with his undead army. Rebellion took a break from zombies with Strange Brigade, a game that was structured similar but switched up the zombies for mythological creatures, while making improvements to the gameplay and level design. ![]() Sniper Elite: Nazi Zombie Army must have done well enough for the British developer, because it gained two sequels, which were eventually bundled together into the package on PC and consoles dubbed Zombie Army Trilogy. It was a dumb premise, but that did not stop the game being a tremendous amounts of fun. Rebellion tested the waters with this with their initial release of Sniper Elite: Nazi Zombie Armyfor PC, a stand-alone game based on Sniper Elite V2‘s engine that had a world where Hitler’s fascination for the supernatural led to the dead coming back to life, making the war rather tough for the Allies. Killing zombies is not exactly original, but there is a fan base for that kind of stuff that keeps the genre alive. ![]()
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